Seven Seas Smackdown
Sail across the sea, battling with other pirates to see who is the strongest.
WARNING: This game has flashes in it so it may not be suitable for people with epilepsy.
Seven Seas Showdown
Avoid the cursed glowing ships for as long as you can. Every 20 seconds all cursed ships sink and a new ship is cursed!
Collect floating elixir bottles to rid your self of a curse.
Shoot cannonballs at other ships to slow them down.
Be the last ship sailing to claim your spot as the greatest pirate there was!
Controls
Sail - WASD
Fire Cannons - E (right cannons)/Q (left cannons)
About
This game was made for the Kenney Jam 2020 (https://itch.io/jam/kenney-jam-2020). In this jam you had to use only assets from https://kenney.nl (except for fonts and sounds).
The theme for the jam was Cursed.
Github: https://github.com/lnestor/SevenSeasSmackdown
Asset packs used:
- Nature Kit (3D)
- Pirate Kit (3D)
- Particle Kit (2D)
- Game Icons (UI)
- Interface Sounds (Audio)
- Font Package
- RPG UI Pack (UI)
Credits
All of the art and some of the sound was from https://kenney.nl.
The rest of the sound is credited here.
"Bubbling, Large, A.wav" by InspectorJ (www.jshaw.co.uk) of Freesound.org.
Music: Pirates of the Quarantine by Alexander Nakarada (www.serpentsoundstudios.com)
Licensed under Creative Commons BY Attribution 4.0 License
https://creativecommons.org/licenses/by/4.0/
Cannon sounds from https://www.freesoundeffects.com/free-sounds/cannon-10077/.
Status | Released |
Platforms | HTML5 |
Author | Saculrotsen |
Genre | Action |
Made with | Unity |
Tags | curse, GBJam, kenney, Singleplayer |
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